My Arduino Journey
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Gearbox Labs' mission is to produce cutting-edge and rigorous STEAM education resources and programs for schools, homeschools, out-of-school programs, and self-motivated learners.
Gearbox Labs is a registered 501(c)(3) non-profit organization.
As I have been speaking to individuals and groups about The Arduino Classroom: Volume One and finalizing doing the standards analysis, I have had the opportunity to reflect on the Allied Arts presented in the book. Sadly, “A” is a catch-all for language arts, art, music, design, history, and a full spectrum of other content which deserve their own consideration in this acronym. “A” to me seems burdened, perhaps overwhelmed, by all of the content that is poured into “A.” It follows then that it is more easily ignored as compared with the other four letters in STEAM.
We are writing a series of blogs to respond to the growing movement in business and education (dare we say celebration) of “failing fast,” “failing forward,” or “failing forward fast.”
Computer science teachers have well-defined requirements to meet as they introduce students to programming. As an example, The College Board’s AP Computer Science course documentation indicates that courses are required to cover the following including:
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